I am not sure what you mean. Behaviors do not effect their siblings unless that specific behavior is written to work that way. If you have a behavior that changes the transform of a transform group, and you have the behavior and its sibling branch groups in the transform group then all the siblings will be effected, but not because the behavior is a sibling of the branchgroups, but because they are all children of the transform group. Dave Yazel www.cosm-game.com -----Original Message----- From: Saurabh Akhauri [mailto:[EMAIL PROTECTED]] Sent: Thursday, May 31, 2001 8:45 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] Applying behaviors hi Is it possible to have a branch group in the scene graph to which the behaviors added to the transform group above it do not effect. Or in other words can i prevent the behaviors being applied to any node which is a child of node to which behaviors are attached will be very greatful for any help regards saurabh =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
