I am not sure what you mean.  Behaviors do not effect their siblings unless
that specific behavior is written to work that way.  If you have a behavior
that changes the transform of a transform group, and you have the behavior
and its sibling branch groups in the transform group then all the siblings
will be effected, but not because the behavior is a sibling of the
branchgroups, but because they are all children of the transform group.

Dave Yazel
www.cosm-game.com


-----Original Message-----
From: Saurabh Akhauri [mailto:[EMAIL PROTECTED]]
Sent: Thursday, May 31, 2001 8:45 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Applying behaviors


hi
Is it possible to have a branch group in
the scene graph to which the behaviors added
to the transform group above it do not effect.

Or in other words can i prevent the behaviors
being applied to any node which is a child of
node to which behaviors are attached

will be very greatful for any help

regards
saurabh

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