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hi all,
first thx for answering to all my question last
time, saved me lot of work =)
but again there's another question in my
head:
is WakeupAnd strict or not.
becasue for implementing precise and
effective intersection testing i wonder if
taking up two WakeupOnCollsionEntry conditions -
one with bounding and one with geometry
works how i want it to be..
so if the first condition (Bounding check) fails,
will the geomtry test ignoered (not strict version)
oer will it done.. ?
greetings
Michael Nischt
p.s. with saying "NOT strict" i think of s.th. like
that..
False && x = False
True && x = x
in the first case x will never be
tested..
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- Re: [JAVA3D] WakeupAnd - strict or not zero
- Re: [JAVA3D] WakeupAnd - strict or not Kelvin Chung
