hi all,
first thx for answering to all my question last time, saved me lot of work =)
 
but again there's another question in my head:
is WakeupAnd strict or not.
 
becasue for implementing precise and effective intersection testing i wonder if
taking up two WakeupOnCollsionEntry conditions - one with bounding and one with geometry
works how i want it to be..
 
so if the first condition (Bounding check) fails, will the geomtry test ignoered (not strict version)
oer will it done.. ?
 
greetings
Michael Nischt
 
 
p.s. with saying "NOT strict" i think of s.th. like that..
False && x = False
True && x = x
in the first case x will never be tested..
 

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