Its arcane.

You must invert it.

t.LookAt(sourcePnt, new Vector3d(0,1,0),new Point3d(0,0,0));
t.invert();

That will work.

Dave Yazel



-----Original Message-----
From: Borja Marcos Su�rez [mailto:[EMAIL PROTECTED]]
Sent: Friday, June 01, 2001 6:56 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] lookAt function..... its horrible


English
------------------------
Hello,

in my application I need that the user settles down the point from
which the objects are seen.  The destiny is always (0,0,0) and the
origin is a point (x, y, z) given by the user.

I have been several days treating to do using it the LookAt()
function, but it doesnt work nice.  In order to establish
a point in individual as front or top it works.... but when it is
something dynamic I have not idea.

I need to create a function with a Point3d as parameter and then it modifies
the View to watch from that point.

Can you give me some idea?

Thanks.

---------------------------------------------
Spanish
-----------
Hola,

en mi aplicacion necesito que el usuario establezca el punto desde el que se
ven los objetos. El destino es siempre el (0,0,0) y el origen es un punto
(x,y,z) dado por el usuario.

Llevo varios d�as tratando de hacerlo utilizando la funcion LookAt(), pero
no consigo casi nada. Para establecer un punto en particular como alzado o
planta funciona.... pero cuando es algo din�mico ya no se como hacerlo.

Necesito crear una funcion a la que paso un Point3d y que modifique la vista
para mirar desde ese punto.

Se os ocurre alguna idea?

Gracias.


----------------------------------------------------------
Borja Marcos Su�rez
mail: [EMAIL PROTECTED]
icq: 41472800
msn: [EMAIL PROTECTED]

Java 3D Spanish Group - http://lapagina.de/java3d
Lista de correo [EMAIL PROTECTED]
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