Its arcane.

You must invert it.

t.LookAt(sourcePnt, new Vector3d(0,1,0),new Point3d(0,0,0));
t.invert();

That will work.

Dave Yazel



-----Original Message-----
From: Borja Marcos Suárez [mailto:[EMAIL PROTECTED]]
Sent: Friday, June 01, 2001 6:56 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] lookAt function..... its horrible


English
------------------------
Hello,

in my application I need that the user settles down the point from
which the objects are seen.  The destiny is always (0,0,0) and the
origin is a point (x, y, z) given by the user.

I have been several days treating to do using it the LookAt()
function, but it doesnt work nice.  In order to establish
a point in individual as front or top it works.... but when it is
something dynamic I have not idea.

I need to create a function with a Point3d as parameter and then it modifies
the View to watch from that point.

Can you give me some idea?

Thanks.

---------------------------------------------
Spanish
-----------
Hola,

en mi aplicacion necesito que el usuario establezca el punto desde el que se
ven los objetos. El destino es siempre el (0,0,0) y el origen es un punto
(x,y,z) dado por el usuario.

Llevo varios días tratando de hacerlo utilizando la funcion LookAt(), pero
no consigo casi nada. Para establecer un punto en particular como alzado o
planta funciona.... pero cuando es algo dinámico ya no se como hacerlo.

Necesito crear una funcion a la que paso un Point3d y que modifique la vista
para mirar desde ese punto.

Se os ocurre alguna idea?

Gracias.


----------------------------------------------------------
Borja Marcos Suárez
mail: [EMAIL PROTECTED]
icq: 41472800
msn: [EMAIL PROTECTED]

Java 3D Spanish Group - http://lapagina.de/java3d
Lista de correo [EMAIL PROTECTED]
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