hi
is it possible to give a background color ( different from canvas color)
to the text3d object on canvas3d

saurabh

----- Original Message -----
From: Michael Nischt <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, June 01, 2001 2:43 PM
Subject: Re: [JAVA3D] ImageComponent and Texture question


> yes you can !
>
> the only thing you need twice is Texture2D.
>
> greetings
> Michael Nischt
>
> code-example
> file://TEXTURE LOADING
> TextureLoader loader = new TextureLoader("./maps/sky.jpg","RGB",
container);
> ImageComponent2D image = loader.getImage();
> Texture2D skyTexture = new Texture2D(Texture.BASE_LEVEL, Texture.RGB, 128,
> 128);
> skyTexture.setImage(0, image);
>
> loader = new TextureLoader("./maps/texture.jpg","RGB", container);
> image = loader.getImage();
> Texture2D mapTexture = new Texture2D(Texture.BASE_LEVEL , Texture.RGB,
128,
> 128);
> mapTexture.setImage(0, image);
>
>
> Am Freitag,  1. Juni 2001 11:00 schrieben Sie:
> > Hi all,
> >
> > can I reuse the ImageComponent object I use, after setting it to a
> > Texture object, i. e. does the Texture object hold a copy of the
> > ImageComponent object or a reference ?
> >
> > I have a lot of images with the same size and format and want to use as
> > little memory as possible.
> >
> > Thanks for answers !
> >
> > regards
> > Paul
> >
> >
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>
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