Hi everyone! I have been experimenting with some frame based animation using the Morph class, but creating a simple animation eats up a ton of memory, something like 1 to 2 MB! I was wondering if anyone has come up with a more memory-efficient method of animating objects, such as bone and skin based animation. -Bob _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".