Dear all,
> Unaccelerated Java may be slow, but Java3d uses OpenGL or DirectX
Apart from using the Hardware Acceleration feature and Java Native Interface
is there any experience/knowledge out there allowing to speed up Java
programs on multiple platforms? Further compilation into native instruction
sets may be? Are there any efficient tools for optimising performance of
Java programs in a batch build environment?
Regards,
David Krikheli
-----Original Message-----
From: J. Lee Dixon [mailto:[EMAIL PROTECTED]]
Sent: 04 June 2001 22:25
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Web3d.org, Nokia, Motorola, Sharp do 3-D w. Java
... Join Us ! ! @ JavaOne
>
> You are invited to join the new, networked, 3d revolution ...
>
> This week, See the Future: 3d, Java & The Web Become One @ JavaOne
>
> Unaccelerated Java may be slow, but Java3d uses OpenGL or DirectX
> ~~ AND ~~ Hardware Acceleration ... It is Fast, It is Great,
> It is Growing.
>
[SNIP]
I feel like I'm listening to a commercial... BTW, what are you selling?
The email looks a LOT like all the other spam I get.
-Lee
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