I am wondering if the following is possible:
I would like to have a BufferedImage object that is used by a by-reference
ImageComponent2D object, which is then part of a Texture2D that is used as
an object's appearance. How can I get changes to the contents of the
BufferedImage to actually show up in the rendered scene?
So far, the only way I can get changes in the BufferedImage to show up is to
hand the Texture2D a new ImageComponent2D object that is by-copy, every time
the BufferedImage changes. This is very costly in terms of memory use!!!
I have tried to get the by-reference ImageComponent2D to work, but changes
to the image referenced by the ImageComponent2D don't show up in the scene.
How can I get this to work?
I know that there has to be a smart way to do this, but I cannot seem to
find it yet. Any help would be greatly appreciated.
-Donnie Pinkston
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