Attached in the zip file is a simple test. If you run it, what you will see
is a cylinder (16x20) which will be deformed by 2 bones that act like the
upper arm and the lower arm, to bend a sort of shoulder and elbow.

Its the start of a structure, or less of a structure more a functional
prototype. Just about all that is necesary for minimal boned animations, with
*no* lighting, is there. Although there is nothing in there to make it easy
to build skins and bones (It took me quite a bit of time creating the
cylinder and setting up its bones). My plan though is to use something like
Max's Biped to do that, and export it and import it into Java3D.

I plan to work on (not any time soon)...
1) The optimize function and optimized update code.
2) Create an animation controler for syncing the bone animations.
3) Create an importer for my file format.
4) Structure it better (like a regular Java3D object).

I dont think I will work with it beyond that, because once I get that far
with it, it will already be doing quite a bit and most other things that can
be done with it will be for better quality and less performance.

If anyone has any questions, let me know.

Now back to work :),
Leyland Needham

CHARAC~1.ZIP

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