Hi Yuri,
>
>>>It seems that I found a bug in the immediate mode appearance setting. When
>I
>>>set appearance that has RenderingAttributes.setVisible(false) to disable
>>>certain geometries and then set different appearance that does not have
>>>RenderingAttributes object, the following geometries are still not visible
>>>until I set appearance with RenderingAttibutes.setVisible(true). This bug
>>>obviously has easy workaround, so I guess it's a low priority one.
>>>
>>Do you mean using graphicsContext3d.setAppearance(app1)
>>where app1 rendering attributes visible = false
>>then switch to use another app2 with visible = true
>>and then switch back to app1 ? Please give us a
>>sample code to reproduce it.
>No. I have a number of shapes that I am drawing in immediate mode. So let's
>say the first one has the appearance (app1) that has rendering attributes
>visible = false. I set the appearance using
>graphicsContext3d.setAppearance(app1). Then, for the next shape, I have the
>appearance (app2) that does not have any rendering attributes, so it should
>be visible by default. I call graphicsContext3d.setAppearance(app2), but the
>geometry that is drawn subsequently is not visible. However, if I create
>rendering attributes with visible = true and set it to app2, then the
>geometry is visible. Here is the example of my workaround code:
>
>GraphicsContext3D context = ...;
>Appearance appearance = ...;
>Geometry geometry = ...;
>if (appearance != null && appearance.getRenderingAttributes() == null) {
>       RenderingAttributes rndAttr = new RenderingAttributes();
>       rndAttr.setVisible(true);
>       appearance.setRenderingAttributes(rndAttr);
>}
>context.setAppearance(appearance);
>context.draw(geometry);
>
>I've been also seeing similar problem in the retained mode. The sequence is
>the same while it applies to the same shape using
>shape3D.setAppearance(app). Again when setting appearance with no rendering
>attributes after appearance was set with rendering attributes visible =
>false, shape will be not visible. Maybe it's a feature then? :-)
>
>I've also found similar problem with coloring attributes not resetting to
>default in immediate mode and thus affecting texture blending. However these
>problems are hardware dependent, but easily reproducible on most NVidia
>cards (TNT2, GeForce2MX). On these cards immediate mode renderer also has
>problems sending texture coordinates that were set with geometry. This can
>be worked around by using TexCoordGeneration object in appearance. I report
>that in this fast fashion because I believe these can be linked together,
>just in case you will be looking at these bugs soon.
>
>I will work on the example application that will demonstrate all these bugs
>an send it to you as soon as I can.
>

That would be great. It really helps us to track down
the problem with a test program.

Thanks for your bug report.

- Kelvin
--------------------
Java 3D Team
Sun Microsystems Inc.

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