hi.
> Do quadtrees work well for managing terrain data with scene graphs?
Almost
> every article I've read on them demonstrates the theory in immediate mode,
> not in a retained mode architechture. It seems to me that it would be
> necessary to continually tear down and rebuild those portions of the tree
> that deal with the landscape.
no it isn'T.
i have implemented an octree in an C++/OpenGL engine(or call it a library)
some time ago, which was also based on a scenegraph.
indeed you can do nearly everything with a scenegraph like in immediate
mode - just work only at one node..
btw. isn't java3d using an quadtree for culling the scenegraph ?
greets
Michael Nischt
E-Mail: [EMAIL PROTECTED]
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