hi.
> Do quadtrees work well for managing terrain data with scene graphs?
Almost
> every article I've read on them demonstrates the theory in immediate mode,
> not in a retained mode architechture.  It seems to me that it would be
> necessary to continually tear down and rebuild those portions of the tree
> that deal with the landscape.

no it isn'T.
i have implemented an octree in an C++/OpenGL engine(or call it a library)
some time ago, which was also based on a scenegraph.
indeed you can do nearly everything with a scenegraph like in immediate
mode - just work only at one node..

btw. isn't java3d using an quadtree for culling the scenegraph ?

greets
Michael Nischt

E-Mail: [EMAIL PROTECTED]

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to