>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>Date: Mon, 11 Jun 2001 21:10:56 +0200
>From: Joachim Diepstraten <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] readRaster when to call?
>To: [EMAIL PROTECTED]
>
>Ehlo
>
>Not only that the speedup is tremendously. And another thing
>is odd the lighting of the scene is suddenly differnt. It's
>the exact opposite as in D3D! As if the normals or the light
>source is suddenly facing in the opposite direction.
>
Note that D3D don't support two side lighting. Other than
that, the lighting should be the same.  Please send us
a test case to verify.

>I think I better stay away from the D3D interface in the future :)
>

Thanks.

- Kelvin
----------------
Java 3D Team
Sun Microsystems Inc.

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