My experiences with printing debug text within the 3d scene haven't been
good.  I've tried several different methods, including Text2D, overriding
Canvas3D.postSwap(), and finally using a textured quad just in front of the
forward clipping plane.  So far, the textured quad has been the fastest and
looks the best.  But my framerate still dropped about 20%.  So I've removed
all debug messages from my scene.

Instead, I'm using a Debug object I've written that does dual logging to a
console window and a file.

----- Original Message -----
From: "Alexandre Delepo" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, June 12, 2001 5:01 AM
Subject: [JAVA3D] how to print text in 3D window


> Hi all,
>
> What is the best way to print text in a java3D Window.
> It is just for debug and stats informations, I know that I can use Text2D
> but
> there is perhaps a better and much more performant way to do that, is it
> possible
> to use overlays ?
>
> Alex.
>
>
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