Hi
In my application it is possible to switch between filled and
wireframe modus. This works perfect. And in wireframe it even uses
shaded lines and textured lines which is quite cool and very suprising.
But now the funny thing is. The wireframe mode is slower than the filled
mode in OpenGL. Where the wireframe mode is faster than the filled in D3D.
Working on a Geforce2 GTS 32
EOF,
J.D.
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Realtime Raytracer in JAVA
(http://www.antiflash.net/raytrace)
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