Ehlo

> their worlds in the Java3D API directly - rather than using tools, and
> loading the results.
>
> Is this true? If so, why? It would appear to multiply the effort required,
Well I can't speak for the others. But I use about 8 different object
loader in my work. And only create lights [as it seems most loaders are
still unable to load light information] and some simple geometry (like
cones, planes, cylinders, spheres) in Java3D.

EOF,
 J.D.

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