We're trying to take a screen capture of a 3D scene. I'm using
the "extend Canvas3D, override postSwap(), do a readRaster if a
flag to capture is set" method, which seems to be the predominent
way to do it.

The problem - our application has multiple frames. When another
frame is over top the frame containing the Canvas3d, we get the
other frame in the screen capture.

Are there any ways around this? I looked for documents on this
problem, but didn't find anything.

Thanks!

        -Jeff

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