Hi

I've got a question to postRender() in Canvas3D.

I've got a Shape3D with a Raster object as geometry. This Raster object
contains a DepthComponentFloat. When I draw this shape with
GraphicsContext3D.draw method. It doesn't matter if the zbuffer values are
below or above the zbuffer values of the rest of my scene it's
always drawn in the background. The interesting thing is when I do the
same with preRender() this doesn't happen. Any particular reason why?

EOF,
 J.D.

--
Realtime Raytracer in JAVA
(http://www.antiflash.net/jmark)

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