Hi, all:

Did some one try the PrintCanvas3D.class from Java3D API 1.2.1. I tried to print the image using Windows 98 2nd edition and HP LaserJet 2100 Series PCL6-1. I did not get any error message, but it did not print anything for me.

Any ideas?

Gaoming 

>From: Charmaine Lee <[EMAIL PROTECTED]>
>Reply-To: Charmaine Lee <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] Atomic nature of texture swaps
>Date: Thu, 14 Jun 2001 10:46:00 -0700
>
>David,
>
>Since the texture swap happens within one behavior, the hw texture resources
>will remain untouched, aka, the textures will not be freed and then recreated
>again.
>
>Charmaine Lee
>Java3D Team
>
>
> > Delivered-To: [EMAIL PROTECTED]
> > MIME-Version: 1.0
> > Content-Transfer-Encoding: 7bit
> > X-Priority: 3
> > X-MSMail-Priority: Normal
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> > Date: Wed, 13 Jun 2001 21:24:25 -0400
> > From: David Yazel <[EMAIL PROTECTED]>
> > Subject: [JAVA3D] Atomic nature of texture swaps
> > To: [EMAIL PROTECTED]
> >
> > Question for the Sun Engineers :)
> >
> > If I have two shapes, one with texture A and one with texture B and within
> > one behavior I swap their textures like this:
> >
> > Texture a = shapeA.getAppearance().getTexture();
> > shapeA.getAppearance().setTexture(shapeB.getAppearance().getTexture());
> > shapeB.getAppearance().setTexture(a);
> >
> > Can I be safe in assuming that this will not result in texture "a" from
> > being unbound from the card and then sent back over? In other words if you
> > ignore the texture binds until you have to send the data to the next frame,
> > and at that point compare what you know is cached there with the needs of
> > the objects are... then we are safe. But alternatively if you handle a
> > Appearance->texture reference count and flag the texture for removal as soon
> > as the reference count reaches zero, then the texture could be dropped even
> > though it is going to be referenced by another shape.
> >
> > Dave Yazel
> >
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