Hi Joachim,

>X-Unix-From: [EMAIL PROTECTED]  Thu Jun 14 06:52:51 2001
>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>Date: Thu, 14 Jun 2001 15:52:29 +0200
>From: Joachim Diepstraten <[EMAIL PROTECTED]>
>Subject: [JAVA3D] A question to postRender()
>To: [EMAIL PROTECTED]
>
>Hi
>
>I've got a question to postRender() in Canvas3D.
>
>I've got a Shape3D with a Raster object as geometry. This Raster object
>contains a DepthComponentFloat. When I draw this shape with
>GraphicsContext3D.draw method. It doesn't matter if the zbuffer values are
>below or above the zbuffer values of the rest of my scene it's
>always drawn in the background. The interesting thing is when I do the
>same with preRender() this doesn't happen. Any particular reason why?

Which version are you using (DirectX/OpenGL) ?
Is that happen in both versions ?
Please send us a test case to investigate.

Thanks.

- Kelvin
----------------
Java 3D Team
Sun Microsystems Inc.

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