Hi Joachim, >X-Unix-From: [EMAIL PROTECTED] Thu Jun 14 06:52:51 2001 >Delivered-To: [EMAIL PROTECTED] >MIME-Version: 1.0 >Date: Thu, 14 Jun 2001 15:52:29 +0200 >From: Joachim Diepstraten <[EMAIL PROTECTED]> >Subject: [JAVA3D] A question to postRender() >To: [EMAIL PROTECTED] > >Hi > >I've got a question to postRender() in Canvas3D. > >I've got a Shape3D with a Raster object as geometry. This Raster object >contains a DepthComponentFloat. When I draw this shape with >GraphicsContext3D.draw method. It doesn't matter if the zbuffer values are >below or above the zbuffer values of the rest of my scene it's >always drawn in the background. The interesting thing is when I do the >same with preRender() this doesn't happen. Any particular reason why? Which version are you using (DirectX/OpenGL) ? Is that happen in both versions ? Please send us a test case to investigate. Thanks. - Kelvin ---------------- Java 3D Team Sun Microsystems Inc. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
