I love these requests :) I always feel like I am doing someone's homework!

hehe

Anyway, more information is needed for a good answer.  But try this:

1. Calculate the center of mass for both objects.
2. Cast a ray from one center of mass to the other, using the line segment
pick type.
3. Get the ray intersections on the skins of both primitives.  This will
give you a perfect tuple location on the intersections.
4. Draw a line from the skin on one object to the skin on the other.

Dave Yazel

----- Original Message -----
From: Ashish Aggarwal <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, June 18, 2001 4:02 PM
Subject: [JAVA3D] Plz help!


Hello!

Can some body inform me about the following:

Actually, I have multiple 3D primitives in the window
like cone, cylinder, cube, sphere etc. How can I
connect these 3D shapes through lines? That is, how
can i draw lines dynamically among various shapes.
Suppose i first click on a sphere and then on a
cylinder, user should be able to draw a line between
the two shapes.

This is really important. Please help me on this.


Thanks






=====
Graduate Research Assistant
Virtual/Augmented and Rapid Prototyping Lab
University of Missouri-Rolla
Rolla, MO 65401
573-341-6815 (O)/573-308-1380 (R)
FAX: 573-341-6815

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