Couple of questions for the Sun folks:

1. Does by-ref geometry get sent over to the card every frame even if a
GeometryUpdater has not been used to change it?

2. If so, why?  Since it the only time you are supposed to update the
geometry is inside the GeometryUpdater, which you have knowledge of.  Is it
because you don't put it into a DisplayList assuming it might be frequently
changed?  Is there advantage in frames where you *didn't* make a change?

3. Is the GeometryUpdater run at the same time and in the same thread as the
one invoking updateData()?  Is it guarenteed to be processed in the same
frame as all the other scene changes done in the same behavior?

4. If the answer to the above is no, then how would you make absolutely sure
that two different by-ref geometries can be correctly updated within the
same frame?

Sincerely,

Dave Yazel

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to