Ehlo

> model perfectly shining, the OpenGL version seems not to be affected for the
> specular light (the scene contains two one ambient and two directional
> lights ).

> Is this behavior a bug? How can I manage to get the same behavior between
No that's actually a limitation in OGL if I remember correct. Specular
terms don't work on textures. Do overcome this in OGL you have to use a
two pass method.

EOF,
 J.D.

--
Jmark2k+1 (http://www.antiflash.net/jmark)
Test the performance of your PC online!

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to