Hello JAVA3D world, my name is Michael

I am a newbie.  My first project is to port an OpenGL mechanical man to JAVA3D.

I am making the torso and feet, which are octahedrons.  I am using TriangleStripArray

and QuadArray. 

My problem is generating normals for my lighting.

I determine that the normals are needed for the lighting to work.

How do I calculate the normals? 

Are there a class or method that will automatically generate the normals?

Do I have to normalized the normals before they will work?

How do I normalized the normals.

Please help me?

Thank You

Michael  

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