Hello JAVA3D world, my name is Michael
I am a newbie. My first project is to port an OpenGL mechanical man to JAVA3D.
I am making the torso and feet, which are octahedrons. I am using TriangleStripArray
and QuadArray.
My problem is generating normals for my lighting.
I determine that the normals are needed for the lighting to work.
How do I calculate the normals?
Are there a class or method that will automatically generate the normals?
Do I have to normalized the normals before they will work?
How do I normalized the normals.
Please help me?
Thank You
Michael