Thank You John, that was a great hint.  It took me all day but I figured it out.
Without you and the JAVA3D mailing-list I would had not been able to figure this out.
 
Man do I like JAVA3D!
 
Michael Carter
Purdue University Student
 
----- Original Message -----
From: John Wright
Sent: Thursday, June 21, 2001 1:12 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Do not know how to generate a normal.
 

Michael,

Take a look at "GeometryInfo", you can use it to generate your normals
automatically.

- John Wright
Starfire Research

 

----- Original Message -----
From: Michael Carter
Sent: Thursday, June 21, 2001 1:00 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Do not know how to generate a normal.
 
 
 

Hello JAVA3D world, my name is Michael

I am a newbie.  My first project is to port an OpenGL mechanical man to JAVA3D.

I am making the torso and feet, which are octahedrons.  I am using TriangleStripArray

and QuadArray. 

My problem is generating normals for my lighting.

I determine that the normals are needed for the lighting to work.

How do I calculate the normals? 

Are there a class or method that will automatically generate the normals?

Do I have to normalized the normals before they will work?

How do I normalized the normals.

Please help me?

Thank You

Michael  


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