Anybody has an idea about the portal issue???

    I guess the problem is when drawing in the offscreen canvas, when I
did getVworldToImagePlate(t3d) in the real canvas and in the offscreen
canvas, I obtained different values, so, must I resize/relocate the
offscreen canvas when I do it in to the real canvas?? Should I change
the resolution of the buffer (I couldn't do that, I received an
exception (I even tried to stop the renderer before changing the buffer
size)

    How can I mantain the offscreen canvas as it was exactly as the real
canvas???

    Thanks,
                Marc

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