Hello, all!

I'm making some multitexture probes, and I have some question that I hope
Java3d's gurus would be so kind to solve me.

First: GeometryInfo doesn`t allow more than one texcoord set. This is very
bad for my performance,
because the terrain on which I want to apply multitexture is a QuadArray,
and GeometryInfo with
Stripifier allow to improve the performance.
¿How can I apply more than one texcoordset to a GeometryInfo?

Second: When I apply two textures on my QuadArray, and both textures has
TextureMode BLEND, I only can see one of both textures. If both textures has
Texture Mode REPLACE and DECAL, I only can see one of them. ¿What's the
reason? I've been browsing thought old mesagges without succes.

Third:  I think that Java3D-Open GL make worse my performance. I've been
thinking about make texture blending with BufferedImage and BufferedImageOp.
¿What do you think about?

Thank you very much in advance.

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