hi,

you know, that a transformgroup node is a coordinate system relative to its parent node
? that is, transforming an object does not affect any parent nodes. you just need some
behavior to perform the desired transformation against the node in question. this
behavior needs a reference to the scenegraph (via a branchgroup) and a reference to
the transformgroup that should be performed. then this behavior must modify the
transform3d of this node. that's all.

gernot


On Mon, 2 Jul 2001 04:56:49 -0700, Zheng Meizhuan wrote:

>Thanks. The question is:
>
>How to keep the global coordinate system still, while
>rotating object?
>
>Thanks
>
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