Thank you David, Leyland, Fred and Kynn!
B.D.
>From: David Yazel <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] Rotating One Vector Into Another
>Date: Sat, 7 Jul 2001 01:55:24 -0400
>
>Well if they are really vectors then they are origin based, so all you
>really need to preserve is the scale. Take the scale of the second vector
>and apply it to the normalized version of the first. This will effectively
>use the rotation of the first and the scale of the second.
>
>Vector3d temp = new Vector3d(first);
>temp.normalize();
>temp.scale(second.length());
>second.set(temp);
>
>Dave Yazel
>
>----- Original Message -----
>From: Bob Dengle <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Sent: Saturday, July 07, 2001 1:40 AM
>Subject: [JAVA3D] Rotating One Vector Into Another
>
>
>Hi
>
>I have two vector3ds. I want to rotate one so that it falls along the same
>line as the other. Does anyone have any suggestions on how to do this? I
>know how to compute the angle between the two vectors, but how do I go from
>there to a rotation matrix? Thanks in advance.
>
>B.D.
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