Hi all !!

I'm currently testing PickRotateBehavior. It works fine with primitives and simple 
Shape3D's (the object is rotated around its center). If I test it with a 3ds loaded 
model, (made with different sub-objects), the objects rotate around another different 
point (sometimes the origin).

Does it depend on the bounds passed as a parameter to PickRotateBehavior ? Has it to 
be the bounds of the whole objects, or the bounds of every BG of every object, and 
then create several PickRotateBehavior's ?

Thanks in advanced !!

Dani


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