Hi all !!
I'm currently testing PickRotateBehavior. It works fine with primitives and simple
Shape3D's (the object is rotated around its center). If I test it with a 3ds loaded
model, (made with different sub-objects), the objects rotate around another different
point (sometimes the origin).
Does it depend on the bounds passed as a parameter to PickRotateBehavior ? Has it to
be the bounds of the whole objects, or the bounds of every BG of every object, and
then create several PickRotateBehavior's ?
Thanks in advanced !!
Dani
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