Hello,

i'm plannig to implement an 'realtime' oscilloscope for a simulation
engine.
Would it be a bad idea to use java3D for doing this?
Here, not the 3D features itself would be of interest, but the speed of
the graphics.
Assume e.g. a 1000 points timeseries ("amplitude", "temperature" etc.)
being the data set to plot and to be updated every 40ms or so (planar
projection maybe).
Would a LineStripArray (z=0.0 of course - With a geometry updater? Never
tried this out, yet...) be a sensible solution for such an application
or would it be better to use Java2D or pure Java drawing methods?
Any ideas?


Thanx in advance

Maik Lutterklas

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