Hi all !!

I want to implement applets that display a file model (3ds model with sub-objects). 
The Starfire 3ds loader builds an scene graph like this:


                    BG   (Main model BranchGroup)
                    |
                             / | \
                           /   |   \
                         /     |     \
                       /       |       \
                     /         |         \
                   /           |           \
               BG1     BG2     BG3       ...            (For every object)
                  | |             |
                  | |             |
                  | |             |
               TG1     TG2     TG3
                  | |             |
                  | |             |
                  | |             |
                S1        S2         S3            (Shape3D's containing geometry / 
appearance of every object.

The idea is to add a PositionInterpolator to every BG, so the objects come from out of 
the scene to inside, one by one (every Alpha with a different triggerTime).
The problem I have is that the objects are loaded located at its position, so adding 
PositionInterpolator's doesn't make this effect; they start their position where they 
are, and finish separated from the whole model (they move from its position to the 
borders), althought the positions passed to PositionInterpolator are, for example, 
(-10.0, center.x).
Does anyone know how to do this ?

Thanks in advanced !!

Dani


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