Hi

I've got some problems setting up a background node which just
contains a different background color than black. (For printing reasons
I want a white background). But no matter where I set add the background
node it seems to have no effect. I tried following things:

Add a background node to the BranchGroup where the scene will be attached
to.

Add a new BranchGroup containing only the Background and add this one to
the universe

Setting the background manualy to the canvas3d by
getGraphicsContext3D().setBackground(...)

None of them seem to have any effect.

EOF,
  J.D.

--
Realtime Raytracer in JAVA
(http://www.antiflash.net/raytrace)

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