Fergus Murray wrote:
> So I'm thinking about switching to Java3D - but there's obviously a fair
> old time investment needed to get started (can anyone give me an idea how
> long for someone with a fair bit of 3D and Java experience?) so I wonder if
> anyone can tell me how much better Java 3D is on these fronts - is it much
> faster than the Java/Cortona combination, for instance? Is it much more
> stable?
It really depends on what you want to do. Creating pure content in
Java3D without using a 3rd party file format is quite a complex task and
very time consuming.
The best solution is to go with defining your model content in some file
format (may not be VRML) and then doing the interaction in Java3D. If
your models are relatively trivial (no PROTOs, no sensors etc) then this
is quite easy to do. If your existing models use all of the VRML spec,
then you are in for a lot of work doing the conversion because you now
have to do all the work yourself.
If you still want to do VRML + EAI and can hang around another month or
two, then the Xj3D work should have a working version of it. I've just a
couple of hours ago finished the JSAI implementation (just dialled in to
do the commits actually!). Siggraph is pending very shortly, but the EAI
won't be far behind that as once you have one implemented, the other is
pretty trivial to deal with. This will give you the best of both worlds
- all VRML in java3D rendering in an all java environment, or using the
loaders to selectively weed out the VRML content until you end up with a
pure J3D solution.
--
Justin Couch http://www.vlc.com.au/~justin/
Freelance Java Consultant http://www.yumetech.com/
Author, Java 3D FAQ Maintainer http://www.j3d.org/
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"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
- Greg Bear, Slant
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