>Hi Todda
>
>Probably this might help you.
>
>Point3d _point3d = _canvas.getStartPosition ();
Thanks for reply Anand, but I can�t find a getStartPosition() method in the
Java3d API (in class canvas3d). Can you help me here?
Thanks
Todda
>
>
>
>
>
>
>Tor Einar Kj $B�S (Bkleiv <[EMAIL PROTECTED]> on 07/13/2001 03:53:12 PM
>
>Please respond to Discussion list for Java 3D API
><[EMAIL PROTECTED]>
>
>To: [EMAIL PROTECTED]
>cc: (bcc: Anand PILLAI/dassault-systemes)
>Subject: [JAVA3D] Picking a cube
>
>
>
>Hi all!
>
>I have implemented a mouseReleased method where I want to pick a cube in
>the
>scene. The only problem is that the cube is picked no matter where I click
>on the screen. What have I done wrong?
>
>Thanks for helping me!
>
>Todda
>
>
>Point3d _point3d = new Point3d();
>Vector3d _vector3d = new Vector3d(0,0,-1);
>
>public void mousePressed(MouseEvent e){
> if(e.isControlDown()==true)
> _ray = new PickRay(_point3d, _vector3d);
>}
>
>public void mouseReleased(MouseEvent e){
>
> if(e.isControlDown()==true) {
> int x = e.getX();
> int y = e.getY();
> _canvas.getPixelLocationInImagePlate(x, y, _point3d);
> _ray.set(_point3d, _vector3d);
>
> try{
> _results = _branchgroup.pickAny(_ray);
> Node pickedObject = _results.getObject();
> System.out.println("object picked :" + pickedObject );
> }
> catch(Exception ex){
> System.out.println("No objects picked");
> }
> }
>}
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