Hi there,

When I have a TriangleArray with vertex colors and I provide additionaly
material settings
in the appearance of an appropriate shape, i get a vertex colors /
material color mix (which is great).

But I can't achieve such a thing for lineArrays, since I can't evaluate
the light model properly.
The coloring attributes are orthogonal to the vertex colors (which is a
pitty, you could really have a nice tool
if you could set a mix ratio of the coloring attributes color and the
vertex colors)

Is there a way to get material coloring working for lines. Providing
normals helps for one viewing angle, but is not very convienent.
(Is there a magic normal??)

How can I force a mixture of vertex colors with some other well defined
color, without touching the vertex colors explicitly??

I don't think I expressed myself very clearly, but anyway hope that
someone could kick in and
provide his experience concerning this issue.

Cheers,
Karsten

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