>I believe most VRML browsers just ask for the HTML Browser's VM and fire
>the code to that. Basically that means the same restrictions as any
>applet.

Right... yes, I thought this was more-or-less what was going on.

> See the DIS-Java-VRML working group as they do a lot of
> networking + scripts.

Thanks...  I have looked at their pages a bit in the past.  I'd look again
now, but my computer's going through one of its periodic
won't-load-any-web-pages phases.  I'll try again in half an hour or so.

>> working from Lea/Matsuda/Miyashita's 'Java for 3D and VRML Worlds,'
>
>Wow! Where'd you find a copy of that from? Haven't seen that around for
>years.

It was on a colleague's shelf, CD-less.  She reckons she only got it a few
months ago, but it seems to have been out of print for a while.  Its
original publishers, 'New Riders,' have ceased to exist.

> I thought that mine (Late Night VRML) was the last book in print
>(it is now out of print). Seriously, if you want to do script work, see
>if you can locate a copy of the late night book as at least have the
>500+ pages is devoted to the topic.

Woo.  I'm sort of hoping to avoid having to go through that many pages on
anything at this stage...

>Updating one object in real time is too much for the EAI. The basic
>problem is that you have events coming from outside of the runtime scope
>of the scene graph.

Isn't this just the same as what you get with a Script node?  Or does the
fact that it's got its own node mean that it slyly avoids this problem?

>> Anyway, I'm working through your 'Raw J3D' tutorial now.  I think it's
>> going to be worth my while learning Java 3D.
>
>Oh, yeah. I really must find the time to finish that one day....

'T'would be nice.  It's informative enough, but I've spotted a few
mistakes.  Nothing too serious, but I must admit there are times when I'm
not altogether sure of your meaning...

Are there any other Java 3D tutorials you (or anyone else) would recommend?

Cheers

 - Fergus

http://fergusmurray.members.beeb.net/interact.htm

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