Seems that most of what I want to know about performance has actually
been covered by someone, one of the few J3D sites I hadn't got round to
looking at has plenty on this topic....

http://trapdoor.surak.com.au/~chris/home/java/j3d/PerformanceSutras.html

>From this, I've reduced the FrameCycleTime enough that you can't notice
a difference and changed the Thread priority for J3D threads so that the
rest of the program can do stuff but you can still get fast 3D when Nav
in that window.

Also changed the facets of the spheres in the LOD so they are reduced
at distance (the API spec says a Sphere has a default of 15, but this
site claims 30 :)

Leaves me plenty of CPU time to be able to add labels and more effects
to the scene.

Trying to find a course on 3D graphics that uses J3D locally now, but
no luck so far. Shame cos I really enjoy this stuff but I don't have the
math or graphics knowledge to really do it justice! :)

Jason.

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