Hello,
yes, I'm using a high resolution (1600x1200).
But many applications support it, only Java3D doesn't.
So I wondered how many graphics card memory is used by Java3D.
(roughly calculating, 1600x1200x16bit = 4MB; the graphics card has
32MB; even with double buffering there should be plenty of space ?!?)
Is there a way to change the screen resolution from Java3D,
or at least to determine the current resolution ?
Is there a way to disable double buffering ?
Peter
-----Original Message-----
From: Schmid Marc [mailto:[EMAIL PROTECTED]]
Sent: Donnerstag, 19. Juli 2001 11:23
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] How much Hardware Memory does Java3D need ?
Hi Peter
I had the same problem. It is not realy a Java3D problem.
I have a NVIDIA TnT2 card with 16 MB ram and a desktop resolution of
1280x1024. Now if I switch to fullscreen mode I will get the not
enough hardware memory error.
But if I change my desktop resolution to 1024x768 it works fine.
So what I think is Java3D tries to use the same resolution in Fullscreen
mode as you have on your desktop. And this is in some cases (especially
if
you have less than 32 MB ram on you graphics card) a problem.
HTH M. Schmid
"Sch�fer, Peter" wrote:
>
> When switching to fullscreen-mode (or maximizing the window)
> Java3D always complains about not having enough hardware memory
> and switches to software mode.
>
> How much Hardware Memory does Java3D need ?
>
> Turning of double buffering didn't work, I just got a blank window ;-(
>
> Peter
>
>
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