HI, How do I build the Transform3d matrix that can take an arbitrary line in space and align it with an aribitrary vector in Space. The original line is assumed to be aligned with the cartesian y-axis, and the vector is with respect to this Cartesian frame. In other words, I have to build the Rotation matrix with only the direction cosines of the vector. Any code snippets will of great help. Ravichandran __________________________________________________ Do You Yahoo!? Make international calls for as low as $.04/minute with Yahoo! Messenger http://phonecard.yahoo.com/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
