Roland Sarrazin wrote:
>
> (This is a retranscript of a message posted on the usenet newsgroup
> comp.lang.java.3d; I've read the interest list archive, I found out some
> piece of information about hierarchical bounding volumes-based collision
> detection mechanism, but I'm not yet convinced! Thanks for your help.)
Internally Java3D stores all bounding information in heirarchical
bounding volumes. Those bounding volumes are then used for many things -
culling, collision detection, picking etc.
If you want collision detection, then Java3D does that already for you -
see the WakeupOnCollisionEntry behaviour. If you want collision
avoidance, then you have to write your own. There's a bunch of tutorials
explaining how to implement it and some generalised code available as
part of the j3d.org Code Repository.
http://www.j3d.org/implementatio/collision.html
http://www.j3d.org/tutorials/collision/
http://code.j3d.org/
--
Justin Couch http://www.vlc.com.au/~justin/
Freelance Java Consultant http://www.yumetech.com/
Author, Java 3D FAQ Maintainer http://www.j3d.org/
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