I filed a bug for this, 4485451 Orbit behavior freezes. However, I
think the app is freezing because you are moving outside of the
BoundingSphere. Try making the radius Double.POSITIVE_INFINITY. If you
can reproduce the bug in this case, please let me know. I think the
OrbitBehavior is not stopping as soon as you go outside of the
activation region and this is a timing bug, but I will look into it
more.
andrea
matthias sweertvaegher wrote:
>
> 7/24/01 1:36:58 AM, Andrea Tartaro <[EMAIL PROTECTED]> wrote:
>
> >Please send me the complete source code for this problem and I'll look
> >into it. This code does contain the createSceneGraph() method. Thanks!
> >
> >andrea
>
> okay, here is the full source code (I included the project file as well in case you
>have jbuilder)
> I left out some parts (keybehavior and rotator) but this version still replicates
>the lockup
> behavior. Best way to lockup , i think : zoom out very far then start rotating (make
>ie 5
> circles with the mouse in a quite fast manner and you will have a lockup. Sometimes
> it takes a bit more circling/zooming before it locks up ...
>
> note that i didn't program the lockup behavior in the scene graph (term behavior is
>a bit
> confusing here) ;-))
>
> I also now have a weird problem : the initial transform on the camera doesn't work
>anymore
> since yesterday! :(
>
> thanks for looking at the source,
>
> mattie
>
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