Does anyone know how to apply the Graphics2D affine transform methods (such as translate, rotate) to the Graphics2D object from a Canvas3D? I have tried to do it in the preRender and postRender methods, but my J3D objects in the canvas don't seem to move at all. Strangely enough, if I use the Graphics2D object to paint into the canvas, the 2D objects in the canvas are affected by translate and rotate, but the 3d objects are not. FYI, I am trying to create images of a scene that match images taken from a real camera. I can set the projection and viewing transforms to model an ideal camera, but I still need to apply some affine transforms to the scene to model the distortions in the actual camera. Any ideas or explanations would be appreciated. Thanks Rich Bragg =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
