Does anyone know how to apply the Graphics2D affine transform methods
(such as translate, rotate) to the Graphics2D object from a Canvas3D?
I have tried to do it in the preRender and postRender methods, but my
J3D objects in the canvas don't seem to move at all.
Strangely enough, if I use the Graphics2D object to paint into the canvas,
the 2D objects in the canvas are affected by translate and rotate,
but the 3d objects are not.
FYI, I am trying to create images of a scene that match images taken from a real
camera.  I can set the projection and viewing transforms to model an ideal
camera, but I still need to apply some affine transforms to the scene to
model the distortions in the actual camera.
Any ideas or explanations would be appreciated.
Thanks
Rich Bragg

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