Hi!

Out of the Java3D documentation for class PickIntersection:

"The intersected primitive indicates which primitive out of the
GeometryArray was intersected (where the primitive is a point, line,
triangle or quad, not a com.sun.j3d.utils.geometry.Primitive). For example,
the intersection would indicate which triangle out of a triangle strip was
intersected. The methods which return primitive data will have one value if
the primitive is a point, two values if the primitive is a line, three
values if the primitive is a triangle and four values if the primitive is
quad." 


Does anyone know how i can identify the primitve which was intersected? I
just get the coordinates for the vertex points of the primitive and the
closest vertex. But I don�t get an index or something for the primitive.


thanks Daniel.

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