Guten Tag Joachim,

You got it right.  The plural of matrix is matrices.  It's a funny
change but it's the way it is.  I don't think I've ever seen another
case of where an "x" is replaced by a "c".... just plain weird.
Language sure can be difficult.

- John Wright
Starfire Research

Joachim Diepstraten wrote:
>
> Hi Yin
>
> > In Transform3D class, rotX, rotY and rotZ can be set. But how to get rotX,
> > rotY and
> > rotZ if it is rotated. I cannot find a method to call.
> Linear Algebra tells use that affine transformations can be sticked
> together by matrix multiplikation for rotation and scaling. If you make
> them homogene you can even add translation also by multiplying homogene
> matrices (damn what's the english plural for matrix?). You just have to be
> careful as A*B != B*A
>
> EOF,
>  J.D.
>
> --
> Jmark2k+1 (http://www.antiflash.net/jmark)
> Test the performance of your PC online!
>
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