Will wrote:
>On Wed, 1 Aug 2001, Jason Taylor wrote:
>> There is a cube with 100*100*100 points in it.
>I am trying to understand what exactly your domain is. Do you have
>1,000,000 points randomly distributed in 3-space? What is the cube
exactly?
>Just a bounding box for your points?
I know not very clear, I shall try to define it better...
There exists a 3D space which contains 1,000,000 possible locations in
a 100*100*100 cube.
There exists 300 objects in that space randomly placed in different
locations. (The goal!)
There are several spheres of radius 15 units which can move 12 units in
and around this space per time period.
The spheres have already found 296 objects through trial and error and
various cunning paths.
I have the coord of every spheres position across the cube over time.
I want to calculate which locations in the cube have not been covered
by the spheres to this point in time.
>From that I want to figure out where to send the spheres in order thru
probability to find the remaining 4 objects in the shortest amount of
time. (I don't know where they are and I can only move each sphere once
per week so this is less then real-time! :)
Yes it's a game which I've been playing for two years, neither me nor
the friend that wrote it can figure a good way to do this considering
all the other elements at work.
So the spheres have already been to somewhere in the region of 360
locations with a lot of overlaps and not necessarily the best paths. I
need to take account of that data in order to generate the unseen x,y,z
locations and figure out where to send the spheres to see the biggest
concentrations as fast as possible.
Cheers for the interest and I hope that someone can point me in the
direction of the maths or functions that could help make this more
efficient. I have asked several Maths PHDs in the past but without luck.
:)
Best idea we have come up with so far is a 3D version of a "travelling
salesman" algorithm, alas we have no idea how to program this or how to
write the maths! :)
Many thanks,
Jason.
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