Hi Is there a way to change pixels in the color buffer after rendering the scene. I've got a raster which I use inside a subclass of Canvas3D with getGraphicsContext3D().read I can get the Depth data and the ImageComponent2D. But when I return the BufferedImage from the ImageComponent2D and try setRGB(x,y,rgbvalue) on it nothing happens. Doesn't matter if it's in postRender() or postSwap() both have no effect. The BufferedImage is set by Reference in the ImageComponent2D Here are the lines I'm using: public void postRender() { if (readRaster != null) { synchronized(readRaster) { this.getGraphicsContext3D().readRaster(readRaster); } int xsize = this.getSize().width; int ysize = this.getSize().height; float depthBuffer[] = new float[xsize*ysize]; BufferedImage bImage = readImageComponent.getImage(); depthComponent.getDepthData(depthBuffer); for (int y=0; y<ysize; y++) for (int x=0; x<xsize; x++) { int color = (255 << 8)+255; bImage.setRGB(x,y,color); } } } public void postSwap() { if (readRaster != null) { synchronized(readRaster) { this.getGraphicsContext3D().readRaster(readRaster); } int xsize = this.getSize().width; int ysize = this.getSize().height; float depthBuffer[] = new float[xsize*ysize]; BufferedImage bImage = readImageComponent.getImage(); depthComponent.getDepthData(depthBuffer); for (int y=0; y<ysize; y++) for (int x=0; x<xsize; x++) { int color = (255 << 8)+255; bImage.setRGB(x,y,color); } } } And readRaster and ImageComponent2D are initialized following: BufferedImage bImage = new BufferedImage(width,height,java.awt.image. BufferedImage.TYPE_4BYTE_ABGR); readImageComponent = new ImageComponent2D(ImageComponent.FORMAT_RGB, bImage,true,false); depthComponent = new DepthComponentFloat(width,height); readRaster = new Raster(new Point3f(-1.0f,-1.0f,-1.0f), Raster.RASTER_COLOR_DEPTH,0, 0, width,height, readImageComponent, depthComponent); Help would be really appreciated. EOF, J.D. -- Jmark2k+1 (http://www.antiflash.net/jmark) Test the performance of your PC online! =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".