I want to make my camera orbit my scene when someone moves a slider. The
obvious way to do this would be to transform it some way away from the
action, and then apply a rotation. However, after quite a few hours of
struggling with the problem I'm still baffled about how I can do this using
a SimpleUniverse with a ViewingPlatform - there doesn't seem to be any way
to add additional transform groups to the MultiTransformGroup used by the
ViewingPlatform to store transforms. I must be missing something here, right?
Extremely grateful if anyone can tell me what it is
- Fergus
http://fergusmurray.members.beeb.net/
animated fractal, dancing irons
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