Hi Corysia,

   We can reproduce this bug using the shipping example

   examples/Sound/SimpleSounds

When window iconfied, Java3D will suspend all the
behaviors so it will not consume CPU time.
After window is restored, all beahviors are
suppose to restore. However in this example
the sound scheduler only run one out of three
sounds under v1.2.1_02 so it is a bug.

This bug is fixed in our next v1.3 beta,
the above example run fine after window
restore.

Thanks for your bug report.

- Kelvin
--------------
Java 3D Team
Sun Microsystems Inc.



>X-Unix-From: [EMAIL PROTECTED]  Mon Aug  6 12:04:44 2001
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>Date: Mon, 6 Aug 2001 13:01:17 -0600
>From: Corysia Taware <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Sound not resuming after restoring from minimize
>To: [EMAIL PROTECTED]
>
>I discovered today that if I minimize my application, the sound stops
>playing.  I'm not sure why, but I expected that to happen.  I suppose I was
>assuming that a sound like a BackgroundSound object would behave like a
>behavior.
>
>But when I restored the app, the sound did not resume.  All of my other
>behaviors came back each time I've tried this, except once when the whole
>app locked up.
>
>Currently, I'm only working with a BackgroundSound.  I don't know if the
>same thing happens with PointSound.
>
>Windows 2000 sp2
>Java 1.3.1
>Java3D 1.2.1_01 -- same behavior under DirectX or OpenGL RTs
>
>
>
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