Hi Karsten
> is there a summary of all system paramters concerning Java3D available?
Well you can do something like this canvas3d.setDoubleBufferEnable(false).
But personaly I don't recommend this at all as you can see the Canvas
updating line by line. Which in some case you actually have to do. As I
still haven't got an answer why (when you try to get the framebuffer in
postRender with readRaster which you have to if you want to get the
zbuffer content also at the same time because at postSwap the Zbuffer
seems to be already cleared).
EOF,
J.D.
--
A Cool/Warm tone based shader in Java3D
Jmark2k+1 (http://www.antiflash.net/java3d/warmcool.html)
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