Hi Raj,

    For the second problem, at first I suspect you are using
DirectX debug library version, since we got
the same problem before. It can fix by reinstalling
DirectX retail version.

   However after changing the ModelClipTest example as
mention in your mail it is notice that part of the
Box and Cylinder (especially the bottom) are overlapped.
This is a classic z buffer fighting issues. You can
solve this by adding polygon offset.

   For the first crash problem, make sure you
are using the latest driver/Bios for the graphics
card and try J3D v1.2.1_02. If it still crash
please send us a complete test case for investigation.

Thanks.

- Kelvin
-------------
Java 3D Team
Sun Microsystems Inc.


>Delivered-To: [EMAIL PROTECTED]
>Delivered-To: [EMAIL PROTECTED]
>Date: Thu, 9 Aug 2001 10:41:11 -0700
>From: R Vegan <[EMAIL PROTECTED]>
>Subject: [JAVA3D] ModelClip is giving problems (Repost #1 )
>To: [EMAIL PROTECTED]
>
>Hi All
>
>I posted the message below awhile back. I am posting it again
>to see if I could get any suggestions to fix the problem.
>
>Thanks in advance
>
>Raj Vaidya
>
>=================== Reposted Message ================================
>Hi All
>
>I have  been trying to use  the ModelClip facility in  the Java3D API
>but have not been having much success. Here are the problems:
>
>1. If  I include  ModelClip in a  complex scenegraph,  my application
>crashes after a while.  I get a  Win32 dialog box  with a message  to
>the effect that I should report about the crash to the Vendor.
>
>2. When  I tested ModelClip  with some  simple geometries, such  as a
>Box,  I see  stray  surfaces  on the  VISIBLE  side  of the  geometry
>appearing and  disappearing. Sometimes,  these stray surfaces  are in
>the form of slivers flashing across the canvas.
>
>At least, problem No. 2 above  can be best illustrated by attaching a
>Box  object (  along  with  the existing  Cylinder  object  ) to  the
>TransformGroup named objTrans in  the ModelClipTest.java example that
>comes along with  the Java3D API. Include the following  lines in the
>example:
>
>            import com.sun.j3d.utils.geometry.Box;
>               ----
>               ----
>
>            Box   box  =   new  Box   (  1.0f,   1.0f,  1.0f,   ap );
>            objTrans.addChild( box );
>
>Compile and run the application,  rotate the geometry with the mouse,
>and check  if parts of the  surfaces of the Box  appear and disappear
>depending  upon  the  orientation.  It  appears  that  the  ModelClip
>has problems  particularly with  sharp-edged geometries,  because the
>cylinder object does indeed get clipped flawlessly. If you do not see
>any problems, then probably something must  be awry with my  graphics
>card perhaps. BTW, I am using the Win32 OpenGL Java3D release 1.2.1.
>
>Just shooting in the dark, part of the  problem  is  probably due  to
>tolerance  issues when  the  clipping plane  exactly  cuts through  a
>vertex.
>
>Thanks in advance
>
>Raj Vaidya
>
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