As far as I know picking effects a Shape3D. Since Shape3D can hold more than one
Geometry, you could put both the cylinder and sphere Geometries in a single
Shape3D (if not other reasons not to do so exist).

regards
Paul

Bob Dengle schrieb:

> Hi
>
> You could put both of your shapes under one transform group. Take the shape
> that is returned from your picking method, get its parent transform, and
> apply whatever transformations you need.
>
> B.D.
>
> >From: Laurent Schwab <[EMAIL PROTECTED]>
> >Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
> >To: [EMAIL PROTECTED]
> >Subject: [JAVA3D] Java3D----picking
> >Date: Fri, 10 Aug 2001 08:48:52 -0700
> >
> >Hello,
> >
> >I HAVE A QUESTION ABOUT  PICKING IN  JAVA3D ON
> >COMPOSED 3D OBJECTS.
> >
> >How would it be possible to effectuate a Picking (using the
> >PickTranslateBehavior class) with the mouse on a "composed
> >3D object", which is composed of many Shape3D.
> >
> >For example: the 3D object could be composed of a sphere
> >and a cylinder.
> >
> >I would like to effectuate a picking on my "composed 3D object"
> >by pointing the mouse either on the sphere or the cylinder.
> >The goal of that action should result on the translation of the
> >cylinder AND the sphere simultaneously.
> >In other words, if I wish to translate my "composed 3D object"
> >from point A to point B, what would be the logical guide line
> >that I could use (program wise) to translate the two objects
> >(the sphere and the cylinder) as if they were one united object?
> >
> >Thanks!
> >
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>
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